![]() ![]() For example, repairing damage on a starship in mid-combat might be a Very Difficult (–4) Engineering task. Skill checks are also informally written by Difficulty followed by Required Skill throughout this System Reference Document. ![]() Time Increment The time range required to perform the task. Characteristic The characteristic modifier that is added to the check. Unskilled characters suffer a -3 DM if they do not have this skill. Skill levels are added as a positive DM to the check. Required Skill The skill required for the task. In print, this is often italicized to help it stand out. Task Description Describes the action of the task itself. Task Description: Required Skill, Characteristic, Time Increment, Difficulty. ![]() Task descriptions can be formally written in a specific format, as follows. The basics of the task resolution system can be found in the Introduction chapter, under Die Rolls. If the result is lower than 8, the action fails. If the result equals or exceeds 8, the action succeeds. Whenever your character attempts any action with a chance of failure, roll 2D6, add any skill levels, the appropriate characteristic score modifier, and your difficulty DM. Skill checks use the core task resolution system for the Cepheus Engine to resolve actions. Skills and their usage are described in this chapter. Characters in Cepheus Engine games engage in a variety of activities, using their various skills to accomplish the challenges that confront them. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |